The AnimationMixer is a player for animations on a particular object in
the scene. When multiple objects in the scene are animated independently,
one AnimationMixer may be used for each object.
For an overview of the different elements of the three.js animation system
see the "Animation System" article in the "Next Steps" section of the
manual.
[page:Object3D rootObject] - the object whose animations shall be played
by this mixer.
The global mixer time (in seconds; starting with `0` on the mixer's creation).
A scaling factor for the global [page:.time mixer time].
Note: Setting the mixer's timeScale to `0` and later back to `1` is a
possibility to pause/unpause all actions that are controlled by this
mixer.
Returns an [page:AnimationAction] for the passed clip, optionally using a
root object different from the mixer's default root. The first parameter
can be either an [page:AnimationClip] object or the name of an
AnimationClip.
If an action fitting the clip and root parameters doesn't yet exist, it
will be created by this method. Calling this method several times with the
same clip and root parameters always returns the same clip instance.
Returns an existing [page:AnimationAction] for the passed clip, optionally
using a root object different from the mixer's default root.
The first parameter can be either an [page:AnimationClip] object or the
name of an AnimationClip.
Returns this mixer's root object.
Deactivates all previously scheduled actions on this mixer.
Advances the global mixer time and updates the animation.
This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale].
Sets the global mixer to a specific time and updates the animation
accordingly.
This is useful when you need to jump to an exact time in an animation. The
input parameter will be scaled by the mixer's [page:.timeScale timeScale].
Deallocates all memory resources for a clip. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
Deallocates all memory resources for a root object. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions or alternatively [page:.stopAllAction]() when the mixer operates on a single root.
Deallocates all memory resources for an action. Before using this method make sure to call [page:AnimationAction.stop]() to deactivate the action.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]