[name] can be used to load cube maps. The loader returns an instance of [page:CubeTexture] and expects the cube map to be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross, column and row layouts are not supported.
The loaded [page:CubeTexture] is in sRGB color space. Meaning the [page:Texture.colorSpace colorSpace] property is set to `THREE.SRGBColorSpace` by default.
const scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader()
.setPath( 'textures/cubeMaps/' )
.load( [
'px.png',
'nx.png',
'py.png',
'ny.png',
'pz.png',
'nz.png'
] );
[example:webgl_materials_cubemap materials / cubemap]
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]
[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager]
for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
[page:String urls] — array of 6 urls to images, one for each side of the
CubeTexture. The urls should be specified in the following order: pos-x,
neg-x, pos-y, neg-y, pos-z, neg-z. They can also be
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].
Note that, by convention, cube maps are specified in a coordinate system
in which positive-x is to the right when looking up the positive-z axis --
in other words, using a left-handed coordinate system. Since three.js uses
a right-handed coordinate system, environment maps used in three.js will
have pos-x and neg-x swapped.
[page:Function onLoad] (optional) — Will be called when load completes.
The argument will be the loaded [page:CubeTexture texture].
[page:Function onProgress] (optional) — This callback function is
currently not supported.
[page:Function onError] (optional) — Will be called when load errors.
Begin loading from url and pass the loaded [page:CubeTexture texture] to onLoad. The method also returns a new texture object which can directly be used for material creation.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]